let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension) add RageModelVertex, which doesn't have a color property add "stretch" file name hint for textures
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@@ -153,6 +153,7 @@ apply_color_key:
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if( HintString.Find("4alphaonly") != -1 ) actualID.iTransparencyOnly = 4;
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else if( HintString.Find("8alphaonly") != -1 ) actualID.iTransparencyOnly = 8;
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if( HintString.Find("dither") != -1 ) actualID.bDither = true;
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if( HintString.Find("stretch") != -1 ) actualID.bStretch = true;
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if( actualID.iTransparencyOnly )
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actualID.iColorDepth = 32; /* Treat the image as 32-bit, so we don't lose any alpha precision. */
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@@ -312,6 +313,8 @@ apply_color_key:
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// HACK: Don't check song graphics. Many of them are weird dimensions.
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if( (actualID.filename.length()>=6 && actualID.filename.Left(6)=="Songs/") )
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bRunCheck = false;
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if( (actualID.filename.length()>=6 && actualID.filename.Left(9)=="CDTitles/") )
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bRunCheck = false;
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if( bRunCheck )
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{
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