let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension) add RageModelVertex, which doesn't have a color property add "stretch" file name hint for textures
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@@ -58,7 +58,7 @@ protected:
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bool m_bRainbow;
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vector<RageVertex> verts;
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vector<RageSpriteVertex> verts;
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vector<RageTexture *> tex;
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void BuildChars();
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