let Actor subclasses have first crack at parsing commands

allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
This commit is contained in:
Chris Danford
2003-07-07 01:29:18 +00:00
parent a06eeea9c7
commit c67d78d948
32 changed files with 636 additions and 418 deletions
+1 -1
View File
@@ -178,7 +178,7 @@ void BitmapText::BuildChars()
for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
{
RageVertex v[4];
RageSpriteVertex v[4];
const glyph &g = m_pFont->GetGlyph(szLine[j]);
/* set vertex positions */