let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension) add RageModelVertex, which doesn't have a color property add "stretch" file name hint for textures
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@@ -178,7 +178,7 @@ void BitmapText::BuildChars()
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for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
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{
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RageVertex v[4];
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RageSpriteVertex v[4];
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const glyph &g = m_pFont->GetGlyph(szLine[j]);
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/* set vertex positions */
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