let Actor subclasses have first crack at parsing commands

allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
This commit is contained in:
Chris Danford
2003-07-07 01:29:18 +00:00
parent a06eeea9c7
commit c67d78d948
32 changed files with 636 additions and 418 deletions
+3
View File
@@ -65,6 +65,9 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
IniFile ini(sPathToIni);
ini.ReadFile();
m_fLengthSeconds = -1;
ini.GetValueF( "BGAnimation", "LengthSeconds", m_fLengthSeconds );
unsigned i;
for( i=0; i<MAX_LAYERS; i++ )
{