let Actor subclasses have first crack at parsing commands
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension) add RageModelVertex, which doesn't have a color property add "stretch" file name hint for textures
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@@ -65,6 +65,9 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
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IniFile ini(sPathToIni);
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ini.ReadFile();
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m_fLengthSeconds = -1;
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ini.GetValueF( "BGAnimation", "LengthSeconds", m_fLengthSeconds );
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unsigned i;
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for( i=0; i<MAX_LAYERS; i++ )
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{
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