dur
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@@ -425,7 +425,7 @@ static void CheckReversePackedPixels()
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glTexImage2D(GL_PROXY_TEXTURE_2D,
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0, GL_RGBA,
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16, 16, 0,
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GL_BGRA, 2, NULL);//GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
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GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
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const GLenum glError = glGetError();
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if( glError == GL_NO_ERROR )
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