Rewrote texture loading actor and sprite

This commit is contained in:
Chris Danford
2001-11-25 04:31:44 +00:00
parent c52c818881
commit c679ec7956
24 changed files with 511 additions and 446 deletions
+10 -10
View File
@@ -397,19 +397,19 @@ void Update()
WM->Update( fDeltaTime );
static RageRawInputList listRawInput;
listRawInput.RemoveAll();
INPUT->GetRawInput( listRawInput );
static DeviceInputArray diArray;
diArray.RemoveAll();
INPUT->GetDeviceInputs( diArray );
RageRawInput ri;
DeviceInput di;
PadInput pi;
POSITION pos = listRawInput.GetHeadPosition();
while( pos != NULL )
for( int i=0; i<diArray.GetSize(); i++ )
{
ri = listRawInput.GetNext( pos );
pi = GAMEINFO->RawToPad( ri );
WM->Input( ri, pi );
di = diArray[i];
if( GAMEINFO->DeviceToPad( di, pi ) )
WM->Input( di, &pi ); // this di maps to a pi
else
WM->Input( di, NULL ); // this di doesn't map to a pi, so pass NULL
}
}