Rewrote texture loading actor and sprite
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+10
-10
@@ -397,19 +397,19 @@ void Update()
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WM->Update( fDeltaTime );
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static RageRawInputList listRawInput;
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listRawInput.RemoveAll();
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INPUT->GetRawInput( listRawInput );
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static DeviceInputArray diArray;
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diArray.RemoveAll();
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INPUT->GetDeviceInputs( diArray );
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RageRawInput ri;
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DeviceInput di;
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PadInput pi;
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POSITION pos = listRawInput.GetHeadPosition();
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while( pos != NULL )
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for( int i=0; i<diArray.GetSize(); i++ )
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{
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ri = listRawInput.GetNext( pos );
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pi = GAMEINFO->RawToPad( ri );
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WM->Input( ri, pi );
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di = diArray[i];
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if( GAMEINFO->DeviceToPad( di, pi ) )
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WM->Input( di, &pi ); // this di maps to a pi
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else
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WM->Input( di, NULL ); // this di doesn't map to a pi, so pass NULL
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}
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}
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