Rewrote texture loading actor and sprite
This commit is contained in:
@@ -21,18 +21,14 @@
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// RageTexture constructor
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//-----------------------------------------------------------------------------
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RageTexture::RageTexture( LPRageScreen pScreen, CString sFilePath ) :
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m_uImageWidth( 0 ),
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m_uImageHeight( 0 ),
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m_uSourceWidth( 0 ),
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m_uSourceHeight( 0 ),
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m_uTextureWidth( 0 ),
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m_uTextureHeight( 0 ),
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m_uFramesWide( 1 ),
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m_uFramesHigh( 1 ),
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m_uImageFrameWidth( 0 ),
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m_uImageFrameHeight( 0 ),
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m_uTextureFrameWidth( 0 ),
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m_uTextureFrameHeight( 0 ),
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m_fWidthCorrectionRatio( 1 ),
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m_fHeightCorrectionRatio( 1 )
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m_uSourceFrameWidth( 0 ),
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m_uSourceFrameHeight( 0 )
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{
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// RageLog( "RageTexture::RageTexture()" );
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@@ -56,48 +52,31 @@ RageTexture::~RageTexture()
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VOID RageTexture::CreateFrameRects()
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{
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GetFrameDimensionsFromFileName( m_sFilePath, m_uFramesWide, m_uFramesHigh );
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GetFrameDimensionsFromFileName( m_sFilePath, &m_uFramesWide, &m_uFramesHigh );
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m_uSourceFrameWidth = GetSourceWidth() / m_uFramesWide;
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m_uSourceFrameHeight = GetSourceHeight() / m_uFramesHigh;
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///////////////////////////////////
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// Fill in the m_FrameRects with the bounds of each frame in the animation.
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///////////////////////////////////
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bool bTextureWasScaled = GetImageWidth() > GetTextureWidth() ||
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GetImageHeight() > GetTextureHeight();
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// calculate the width and height of the frames
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if( bTextureWasScaled ) {
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m_uTextureFrameWidth = GetTextureWidth() / m_uFramesWide;
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m_uTextureFrameHeight= GetTextureHeight() / m_uFramesHigh;
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m_fWidthCorrectionRatio = GetImageWidth()/(float)GetTextureWidth();
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m_fHeightCorrectionRatio = GetImageHeight()/(float)GetTextureHeight();
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} else {
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m_uTextureFrameWidth = GetImageWidth() / m_uFramesWide;
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m_uTextureFrameHeight= GetImageHeight() / m_uFramesHigh;
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m_fWidthCorrectionRatio = 1;
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m_fHeightCorrectionRatio = 1;
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}
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m_uImageFrameWidth = GetImageWidth() / m_uFramesWide;
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m_uImageFrameHeight= GetImageHeight() / m_uFramesHigh;
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for( UINT j=0; j<m_uFramesHigh; j++ )
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for( UINT j=0; j<m_uFramesHigh; j++ ) // traverse along Y
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{
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for( UINT i=0; i<m_uFramesWide; i++ )
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for( UINT i=0; i<m_uFramesWide; i++ ) // traverse along X (important that this is the inner loop)
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{
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RECT rectCurFrame;
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::SetRect( &rectCurFrame, (i+0)*m_uTextureFrameWidth, (j+0)*m_uTextureFrameHeight,
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(i+1)*m_uTextureFrameWidth, (j+1)*m_uTextureFrameHeight );
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m_FrameRects.Add( rectCurFrame ); // the index of this array element will be (i + j*m_uFramesWide)
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FRECT frect( (i+0)/(float)m_uFramesWide, // these will all be between 0.0 and 1.0
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(j+0)/(float)m_uFramesHigh,
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(i+1)/(float)m_uFramesWide,
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(j+1)/(float)m_uFramesHigh );
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m_TextureCoordRects.Add( frect ); // the index of this array element will be (i + j*m_uFramesWide)
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RageLog( "!!!! Adding frame#%d: %d %d %d %d", (i + j*m_uFramesWide), rectCurFrame.left, rectCurFrame.top, rectCurFrame.right, rectCurFrame.bottom );
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//RageLog( "Adding frect%d %f %f %f %f", (i + j*m_uFramesWide), frect.left, frect.top, frect.right, frect.bottom );
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}
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}
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}
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#include "string.h"
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VOID RageTexture::GetFrameDimensionsFromFileName( CString sPath, UINT &uFramesWide, UINT &uFramesHigh ) const
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VOID RageTexture::GetFrameDimensionsFromFileName( CString sPath, UINT* puFramesWide, UINT* puFramesHigh ) const
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{
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//////////////////////////////////////////////////
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// Parse m_sFilePath for the frame dimensions
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@@ -110,7 +89,7 @@ VOID RageTexture::GetFrameDimensionsFromFileName( CString sPath, UINT &uFramesWi
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int index_of_last_period = sDimensionsString.ReverseFind( '.' );
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if( index_of_last_period == -1 ) // this file name has no extension, but it the texture was loaded. I doubt this code will ever execute :-)
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{
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uFramesWide = uFramesHigh = 1;
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*puFramesWide = *puFramesHigh = 1;
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return;
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}
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sDimensionsString = sDimensionsString.Left(index_of_last_period);
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@@ -119,7 +98,7 @@ VOID RageTexture::GetFrameDimensionsFromFileName( CString sPath, UINT &uFramesWi
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int index_of_last_space = sDimensionsString.ReverseFind( ' ' );
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if( index_of_last_space == -1 ) // this file name has space, so the dimensions tag cannot be read
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{
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uFramesWide = uFramesHigh = 1;
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*puFramesWide = *puFramesHigh = 1;
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return;
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}
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sDimensionsString.Delete( 0, index_of_last_space+1 );
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@@ -128,15 +107,15 @@ VOID RageTexture::GetFrameDimensionsFromFileName( CString sPath, UINT &uFramesWi
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int index_of_x = sDimensionsString.Find( 'x' );
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if( index_of_x == -1 ) // this file name doesn't have an x in the last token. So, this probably isn't a dimension tag.
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{
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uFramesWide = uFramesHigh = 1;
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*puFramesWide = *puFramesHigh = 1;
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return;
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}
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uFramesWide = (UINT) atoi( sDimensionsString.Left( index_of_x ) );
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*puFramesWide = (UINT) atoi( sDimensionsString.Left( index_of_x ) );
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// chop off the frames wide part and read in the frames high
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sDimensionsString.Delete( 0, index_of_x+1 );
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uFramesHigh = (UINT) atoi( sDimensionsString );
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*puFramesHigh = (UINT) atoi( sDimensionsString );
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if( uFramesWide == 0 ) uFramesWide = 1;
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if( uFramesHigh == 0 ) uFramesHigh = 1;
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if( *puFramesWide == 0 ) *puFramesWide = 1;
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if( *puFramesHigh == 0 ) *puFramesHigh = 1;
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}
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