Rewrote texture loading actor and sprite
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@@ -201,7 +201,7 @@ Player::Player()
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// combo
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m_bComboVisible = FALSE;
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m_sprCombo.LoadFromSpriteFile( COMBO_SPRITE );
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m_textComboNum.LoadFromFontFile( FONT_COMBO );
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m_textComboNum.LoadFromFontName( "Arial Bold" );
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m_textComboNum.SetText( "" );
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// life meter
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@@ -210,7 +210,7 @@ Player::Player()
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// score
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m_sprScoreFrame.LoadFromTexture( SCORE_FRAME_TEXTURE );
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m_textScoreNum.LoadFromFontFile( FONT_SCORE );
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m_textScoreNum.LoadFromFontName( "Arial Bold" );
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m_textScoreNum.SetText( " " );
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