Rewrote texture loading actor and sprite
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@@ -79,8 +79,8 @@ public:
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//returns number of keys currently in the ini
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int GetNumKeys();
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//returns a refernce to the key for direct modification
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CMapStringToString& GetKeyRef( CString keyname );
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//returns a pointer to the key for direct modification
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CMapStringToString* GetKeyPointer( CString keyname );
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//returns number of values stored for specified key
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int GetNumValues( CString keyname );
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