Rewrote texture loading actor and sprite
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@@ -126,17 +126,17 @@ int IniFile::GetNumKeys()
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return keys.GetSize();
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}
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//returns a refernce to the key for direct modification
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CMapStringToString& IniFile::GetKeyRef( CString keyname )
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//returns a pointer to the key for direct modification
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CMapStringToString* IniFile::GetKeyPointer( CString keyname )
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{
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int keynum = FindKey(keyname);
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if (keynum == -1)
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return keys[0];
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return NULL;
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else
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return keys[keynum];
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return &keys[keynum];
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}
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//returns number of values stored for specified key, or -1 if key found
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//returns number of values stored for specified key, or -1 if key not found
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int IniFile::GetNumValues(CString keyname)
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{
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int keynum = FindKey(keyname);
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