Rewrote texture loading actor and sprite
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@@ -30,7 +30,7 @@ void Background::LoadFromSong( Song& song )
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m_sprVis.LoadFromTexture( sVisDir + sVisualizationPaths[iIndexRandom] );
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m_sprVis.StretchTo( CRect(0,0,640,480) );
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m_sprVis.SetBlendMode( TRUE );
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// m_sprVis.SetBlendMode( TRUE );
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//m_sprVis.SetColor( D3DXCOLOR(1,1,1,0.5f) );
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}
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}
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