cleanup
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@@ -695,7 +695,7 @@ void Player::Step( int col, RageTimer tm )
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if( iIndexOverlappingNote != -1 )
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if( iIndexOverlappingNote != -1 )
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{
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{
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// compute the score for this hit
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// compute the score for this hit
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const float fStepBeat = NoteRowToBeat( (float)iIndexOverlappingNote );
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const float fStepBeat = NoteRowToBeat( iIndexOverlappingNote );
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const float fStepSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat(fStepBeat);
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const float fStepSeconds = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat(fStepBeat);
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/* We actually stepped on the note this long ago: */
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/* We actually stepped on the note this long ago: */
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