[GrooveRadar] Added SetFromValues(pn,{f1,f2,f3,f4,f5}) Lua binding.
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@@ -26,6 +26,7 @@ public:
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* @param pn the Player to give a GrooveRadar.
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* @param pSteps the Steps to use to make the radar. If NULL, there are no Steps. */
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void SetFromSteps( PlayerNumber pn, Steps* pSteps );
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void SetFromValues( PlayerNumber pn, vector<float> vals );
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// Lua
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void PushSelf( lua_State *L );
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@@ -45,6 +46,7 @@ protected:
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void SetEmpty();
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void SetFromSteps( const RadarValues &rv );
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void SetFromValues( vector<float> vals );
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void SetRadius( float f ) { m_size.x = f; m_size.y = f; }
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