More warning reductions, even if not noticed.
We're in the lower 40Ks now with Effective C++ Violations being checked.
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+3
-6
@@ -66,12 +66,9 @@ private:
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RageTexture* pTexture_,
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float fDelaySecs_,
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RageVector2 vTranslate_
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)
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{
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pTexture = pTexture_;
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fDelaySecs = fDelaySecs_;
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vTranslate = vTranslate_;
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}
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):
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pTexture(pTexture_), fDelaySecs(fDelaySecs_),
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vTranslate(vTranslate_) {}
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RageTexture* pTexture;
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float fDelaySecs;
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