use Sprite::SongBannerTexture

This commit is contained in:
Glenn Maynard
2004-03-26 07:56:18 +00:00
parent f353bd3206
commit c58fe72382
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ void FadingBanner::LoadFromCachedBanner( const CString &path )
RageTextureID ID;
if( PREFSMAN->m_BannerCache == PrefsManager::BNCACHE_FULL )
ID = Banner::BannerTex( path );
ID = Sprite::SongBannerTexture( path );
else
/* Try to load the low quality version. */
ID = BANNERCACHE->LoadCachedBanner( path );