use Sprite::SongBannerTexture
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@@ -114,7 +114,7 @@ void FadingBanner::LoadFromCachedBanner( const CString &path )
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RageTextureID ID;
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if( PREFSMAN->m_BannerCache == PrefsManager::BNCACHE_FULL )
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ID = Banner::BannerTex( path );
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ID = Sprite::SongBannerTexture( path );
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else
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/* Try to load the low quality version. */
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ID = BANNERCACHE->LoadCachedBanner( path );
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