use Sprite::SongBannerTexture
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@@ -219,7 +219,7 @@ RageTextureID BannerCache::LoadCachedBanner( CString BannerPath )
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/* Hack: make sure Banner::Load doesn't change our return value and end up
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* reloading. */
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ID = Banner::BannerTex(ID);
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ID = Sprite::SongBannerTexture(ID);
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/* It's not in a texture. Do we have it loaded? */
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if( m_BannerPathToImage.find(BannerPath) == m_BannerPathToImage.end() )
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