fix wrong BPM number displayed

This commit is contained in:
Chris Danford
2006-02-15 03:50:50 +00:00
parent e1d55d1361
commit c58eeda0e4
+2 -2
View File
@@ -137,8 +137,8 @@ void ScreenSyncOverlay::UpdateText()
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
{
float fOldBpm = AdjustSync::s_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
float fOldBpm = AdjustSync::s_pTimingDataOriginal->m_BPMSegments[i].m_fBPS * 60;
float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS * 60;
float fDelta = fNewBpm - fOldBpm;
if( fabsf(fDelta) > 0.00001f )