fix wrong BPM number displayed
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@@ -137,8 +137,8 @@ void ScreenSyncOverlay::UpdateText()
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for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
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{
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float fOldBpm = AdjustSync::s_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
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float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
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float fOldBpm = AdjustSync::s_pTimingDataOriginal->m_BPMSegments[i].m_fBPS * 60;
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float fNewBpm = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS * 60;
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float fDelta = fNewBpm - fOldBpm;
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if( fabsf(fDelta) > 0.00001f )
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