per-element lighting flag for NoteSkins
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@@ -598,7 +598,7 @@ void NoteField::DrawPrimitives()
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float fBeat = NoteRowToBeat(i);
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SearchForBeat( CurDisplay, NextDisplay, fBeat );
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NoteDisplayCols *nd = CurDisplay->second;
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nd->display[c].DrawActor( &sprite, c, fBeat, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_fYReverseOffsetPixels );
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nd->display[c].DrawActor( &sprite, c, fBeat, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail, 1, m_fYReverseOffsetPixels, false );
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}
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else
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{
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