cleanup: override SM_GoToNextScreen instead of having a different path
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@@ -146,6 +146,41 @@ void ScreenEditCourse::Init()
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void ScreenEditCourse::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
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{
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default:
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case ROW_TITLE:
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case ROW_REPEAT:
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case ROW_RANDOMIZE:
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case ROW_LIVES:
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case ROW_TYPE:
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case ROW_TYPE_METER:
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ASSERT(0);
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case ROW_INSERT_ENTRY:
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case ROW_DELETE_ENTRY:
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SCREENMAN->SetNewScreen( "ScreenEditCourse" );
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break;
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case ROW_EDIT_ENTRY:
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SCREENMAN->SetNewScreen( "ScreenEditCourseEntry" );
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break;
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case ROW_DONE:
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SCREENMAN->SetNewScreen( "ScreenCourseManager" );
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break;
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}
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return;
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}
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else if( SM == SM_GoToPrevScreen )
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{
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// revert
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Course *pCourse = GAMESTATE->m_pCurCourse;
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*pCourse = m_Original;
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SCREENMAN->SetNewScreen( "ScreenCourseManager" );
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return;
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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@@ -245,40 +280,6 @@ void ScreenEditCourse::ExportOptions( int row, const vector<PlayerNumber> &vpns
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}
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void ScreenEditCourse::GoToNextScreen()
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{
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switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
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{
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default:
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case ROW_TITLE:
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case ROW_REPEAT:
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case ROW_RANDOMIZE:
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case ROW_LIVES:
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case ROW_TYPE:
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case ROW_TYPE_METER:
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ASSERT(0);
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case ROW_INSERT_ENTRY:
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case ROW_DELETE_ENTRY:
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SCREENMAN->SetNewScreen( "ScreenEditCourse" );
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break;
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case ROW_EDIT_ENTRY:
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SCREENMAN->SetNewScreen( "ScreenEditCourseEntry" );
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break;
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case ROW_DONE:
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SCREENMAN->SetNewScreen( "ScreenCourseManager" );
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break;
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}
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}
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void ScreenEditCourse::GoToPrevScreen()
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{
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// revert
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Course *pCourse = GAMESTATE->m_pCurCourse;
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*pCourse = m_Original;
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SCREENMAN->SetNewScreen( "ScreenCourseManager" );
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}
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void ScreenEditCourse::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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