IsHumanPlayer( PLAYER_INVALID ) always false, so we can
do IsHumanPlayer(input.pn) without an extra check
This commit is contained in:
@@ -886,6 +886,9 @@ bool GameState::PlayerUsingBothSides() const
|
|||||||
|
|
||||||
bool GameState::IsHumanPlayer( PlayerNumber pn ) const
|
bool GameState::IsHumanPlayer( PlayerNumber pn ) const
|
||||||
{
|
{
|
||||||
|
if( pn == PLAYER_INVALID )
|
||||||
|
return false;
|
||||||
|
|
||||||
if( m_pCurStyle == NULL ) // no style chosen
|
if( m_pCurStyle == NULL ) // no style chosen
|
||||||
{
|
{
|
||||||
if( PlayersCanJoin() )
|
if( PlayersCanJoin() )
|
||||||
|
|||||||
Reference in New Issue
Block a user