On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps.
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@@ -294,6 +294,7 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
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#include "ScreenRaveOptions.h"
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#include "ScreenSelectMode.h"
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#include "ScreenBackgroundOptions.h"
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#include "ScreenAutoGraphicDetail.h"
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Screen* Screen::Create( CString sClassName )
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{
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@@ -359,6 +360,7 @@ Screen* Screen::Create( CString sClassName )
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IF_RETURN( ScreenSelectCharacter );
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IF_RETURN( ScreenRaveOptions );
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IF_RETURN( ScreenBackgroundOptions );
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IF_RETURN( ScreenAutoGraphicDetail );
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.c_str() );
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}
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