Fix reversed controls
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@@ -201,9 +201,9 @@ void ScreenNetRoom::MenuUp( PlayerNumber pn, const InputEventType type )
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{
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{
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switch (m_SelectMode) {
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switch (m_SelectMode) {
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case SelectRooms:
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case SelectRooms:
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if (m_iRoomPlace+1 < m_RoomList.size()) {
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if (m_iRoomPlace > 0) {
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ShiftRoomsUp();
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ShiftRoomsDown();
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m_iRoomPlace++;
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m_iRoomPlace--;
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}
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}
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ScreenNetSelectBase::MenuUp( pn );
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ScreenNetSelectBase::MenuUp( pn );
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break;
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break;
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@@ -214,9 +214,9 @@ void ScreenNetRoom::MenuDown( PlayerNumber pn, const InputEventType type )
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{
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{
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switch (m_SelectMode) {
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switch (m_SelectMode) {
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case SelectRooms:
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case SelectRooms:
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if (m_iRoomPlace > 0) {
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if (m_iRoomPlace+1 < m_RoomList.size()) {
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ShiftRoomsDown();
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ShiftRoomsUp();
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m_iRoomPlace--;
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m_iRoomPlace++;
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}
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}
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ScreenNetSelectBase::MenuDown( pn );
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ScreenNetSelectBase::MenuDown( pn );
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break;
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break;
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