Fix reversed controls

This commit is contained in:
Josh Allen
2005-01-29 01:38:43 +00:00
parent d541dbc696
commit c53fbf3956
+6 -6
View File
@@ -201,9 +201,9 @@ void ScreenNetRoom::MenuUp( PlayerNumber pn, const InputEventType type )
{ {
switch (m_SelectMode) { switch (m_SelectMode) {
case SelectRooms: case SelectRooms:
if (m_iRoomPlace+1 < m_RoomList.size()) { if (m_iRoomPlace > 0) {
ShiftRoomsUp(); ShiftRoomsDown();
m_iRoomPlace++; m_iRoomPlace--;
} }
ScreenNetSelectBase::MenuUp( pn ); ScreenNetSelectBase::MenuUp( pn );
break; break;
@@ -214,9 +214,9 @@ void ScreenNetRoom::MenuDown( PlayerNumber pn, const InputEventType type )
{ {
switch (m_SelectMode) { switch (m_SelectMode) {
case SelectRooms: case SelectRooms:
if (m_iRoomPlace > 0) { if (m_iRoomPlace+1 < m_RoomList.size()) {
ShiftRoomsDown(); ShiftRoomsUp();
m_iRoomPlace--; m_iRoomPlace++;
} }
ScreenNetSelectBase::MenuDown( pn ); ScreenNetSelectBase::MenuDown( pn );
break; break;