Display more accurate couple/routine data.
Also include minor speed boost courtesy of vyhd.
This commit is contained in:
+91
-19
@@ -1190,6 +1190,14 @@ static ThemeMetric<RString> NUM_HANDS_FORMAT("ScreenEdit", "NumHandsFormat");
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static ThemeMetric<RString> NUM_ROLLS_FORMAT("ScreenEdit", "NumRollsFormat");
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static ThemeMetric<RString> NUM_LIFTS_FORMAT("ScreenEdit", "NumLiftsFormat");
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static ThemeMetric<RString> NUM_FAKES_FORMAT("ScreenEdit", "NumFakesFormat");
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static ThemeMetric<RString> NUM_STEPS_FORMAT_TWO_PLAYER("ScreenEdit", "NumStepsFormatTwoPlayer");
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static ThemeMetric<RString> NUM_JUMPS_FORMAT_TWO_PLAYER("ScreenEdit", "NumJumpsFormatTwoPlayer");
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static ThemeMetric<RString> NUM_HOLDS_FORMAT_TWO_PLAYER("ScreenEdit", "NumHoldsFormatTwoPlayer");
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static ThemeMetric<RString> NUM_MINES_FORMAT_TWO_PLAYER("ScreenEdit", "NumMinesFormatTwoPlayer");
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static ThemeMetric<RString> NUM_HANDS_FORMAT_TWO_PLAYER("ScreenEdit", "NumHandsFormatTwoPlayer");
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static ThemeMetric<RString> NUM_ROLLS_FORMAT_TWO_PLAYER("ScreenEdit", "NumRollsFormatTwoPlayer");
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static ThemeMetric<RString> NUM_LIFTS_FORMAT_TWO_PLAYER("ScreenEdit", "NumLiftsFormatTwoPlayer");
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static ThemeMetric<RString> NUM_FAKES_FORMAT_TWO_PLAYER("ScreenEdit", "NumFakesFormatTwoPlayer");
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static ThemeMetric<RString> TIMING_MODE_FORMAT("ScreenEdit", "TimingModeFormat");
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static ThemeMetric<RString> BEAT_0_OFFSET_FORMAT("ScreenEdit", "Beat0OffsetFormat");
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static ThemeMetric<RString> PREVIEW_START_FORMAT("ScreenEdit", "PreviewStartFormat");
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@@ -1259,15 +1267,53 @@ void ScreenEdit::UpdateTextInfo()
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}
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GAMESTATE->SetProcessedTimingData(&m_pSteps->m_Timing);
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sText += ssprintf( NUM_STEPS_FORMAT.GetValue(), TAP_STEPS.GetValue().c_str(), m_NoteDataEdit.GetNumTapNotes() );
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sText += ssprintf( NUM_JUMPS_FORMAT.GetValue(), JUMPS.GetValue().c_str(), m_NoteDataEdit.GetNumJumps() );
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sText += ssprintf( NUM_HANDS_FORMAT.GetValue(), HANDS.GetValue().c_str(), m_NoteDataEdit.GetNumHands() );
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sText += ssprintf( NUM_HOLDS_FORMAT.GetValue(), HOLDS.GetValue().c_str(), m_NoteDataEdit.GetNumHoldNotes() );
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sText += ssprintf( NUM_MINES_FORMAT.GetValue(), MINES.GetValue().c_str(), m_NoteDataEdit.GetNumMines() );
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sText += ssprintf( NUM_ROLLS_FORMAT.GetValue(), ROLLS.GetValue().c_str(), m_NoteDataEdit.GetNumRolls() );
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sText += ssprintf( NUM_LIFTS_FORMAT.GetValue(), LIFTS.GetValue().c_str(), m_NoteDataEdit.GetNumLifts() );
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sText += ssprintf( NUM_FAKES_FORMAT.GetValue(), FAKES.GetValue().c_str(), m_NoteDataEdit.GetNumFakes() );
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const StepsTypeCategory &cat = GAMEMAN->GetStepsTypeInfo(m_pSteps->m_StepsType).m_StepsTypeCategory;
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if (cat == StepsTypeCategory_Couple || cat == StepsTypeCategory_Routine)
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{
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pair<int, int> tmp = m_NoteDataEdit.GetNumTapNotesTwoPlayer();
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sText += ssprintf(NUM_STEPS_FORMAT_TWO_PLAYER.GetValue(),
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TAP_STEPS.GetValue().c_str(),
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tmp.first, tmp.second);
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tmp = m_NoteDataEdit.GetNumJumpsTwoPlayer();
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sText += ssprintf(NUM_JUMPS_FORMAT_TWO_PLAYER.GetValue(),
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JUMPS.GetValue().c_str(),
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tmp.first, tmp.second);
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tmp = m_NoteDataEdit.GetNumHandsTwoPlayer();
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sText += ssprintf(NUM_HANDS_FORMAT_TWO_PLAYER.GetValue(),
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HANDS.GetValue().c_str(),
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tmp.first, tmp.second);
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tmp = m_NoteDataEdit.GetNumHoldNotesTwoPlayer();
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sText += ssprintf(NUM_HOLDS_FORMAT_TWO_PLAYER.GetValue(),
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HOLDS.GetValue().c_str(),
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tmp.first, tmp.second);
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tmp = m_NoteDataEdit.GetNumMinesTwoPlayer();
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sText += ssprintf(NUM_MINES_FORMAT_TWO_PLAYER.GetValue(),
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MINES.GetValue().c_str(),
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tmp.first, tmp.second);
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tmp = m_NoteDataEdit.GetNumRollsTwoPlayer();
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sText += ssprintf(NUM_ROLLS_FORMAT_TWO_PLAYER.GetValue(),
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ROLLS.GetValue().c_str(),
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tmp.first, tmp.second);
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tmp = m_NoteDataEdit.GetNumLiftsTwoPlayer();
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sText += ssprintf(NUM_LIFTS_FORMAT_TWO_PLAYER.GetValue(),
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LIFTS.GetValue().c_str(),
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tmp.first, tmp.second);
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tmp = m_NoteDataEdit.GetNumFakesTwoPlayer();
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sText += ssprintf(NUM_FAKES_FORMAT_TWO_PLAYER.GetValue(),
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FAKES.GetValue().c_str(),
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tmp.first, tmp.second);
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}
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else
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{
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sText += ssprintf( NUM_STEPS_FORMAT.GetValue(), TAP_STEPS.GetValue().c_str(), m_NoteDataEdit.GetNumTapNotes() );
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sText += ssprintf( NUM_JUMPS_FORMAT.GetValue(), JUMPS.GetValue().c_str(), m_NoteDataEdit.GetNumJumps() );
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sText += ssprintf( NUM_HANDS_FORMAT.GetValue(), HANDS.GetValue().c_str(), m_NoteDataEdit.GetNumHands() );
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sText += ssprintf( NUM_HOLDS_FORMAT.GetValue(), HOLDS.GetValue().c_str(), m_NoteDataEdit.GetNumHoldNotes() );
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sText += ssprintf( NUM_MINES_FORMAT.GetValue(), MINES.GetValue().c_str(), m_NoteDataEdit.GetNumMines() );
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sText += ssprintf( NUM_ROLLS_FORMAT.GetValue(), ROLLS.GetValue().c_str(), m_NoteDataEdit.GetNumRolls() );
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sText += ssprintf( NUM_LIFTS_FORMAT.GetValue(), LIFTS.GetValue().c_str(), m_NoteDataEdit.GetNumLifts() );
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sText += ssprintf( NUM_FAKES_FORMAT.GetValue(), FAKES.GetValue().c_str(), m_NoteDataEdit.GetNumFakes() );
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}
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switch( EDIT_MODE.GetValue() )
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{
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DEFAULT_FAIL( EDIT_MODE.GetValue() );
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@@ -3738,15 +3784,41 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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case view_steps_data:
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{
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float fMusicSeconds = m_pSoundMusic->GetLengthSeconds();
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g_StepsData.rows[tap_notes].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumTapNotes()) );
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g_StepsData.rows[jumps].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumJumps()) );
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g_StepsData.rows[hands].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumHands()) );
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g_StepsData.rows[quads].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumQuads()) );
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g_StepsData.rows[holds].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumHoldNotes()) );
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g_StepsData.rows[mines].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumMines()) );
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g_StepsData.rows[rolls].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumRolls()) );
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g_StepsData.rows[lifts].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumLifts()) );
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g_StepsData.rows[fakes].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumFakes()) );
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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const StepsTypeCategory &cat = GAMEMAN->GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory;
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if (cat == StepsTypeCategory_Couple || cat == StepsTypeCategory_Routine)
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{
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pair<int, int> tmp = m_NoteDataEdit.GetNumTapNotesTwoPlayer();
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g_StepsData.rows[tap_notes].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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tmp = m_NoteDataEdit.GetNumJumpsTwoPlayer();
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g_StepsData.rows[jumps].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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tmp = m_NoteDataEdit.GetNumHandsTwoPlayer();
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g_StepsData.rows[hands].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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tmp = m_NoteDataEdit.GetNumQuadsTwoPlayer();
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g_StepsData.rows[quads].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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tmp = m_NoteDataEdit.GetNumHoldNotesTwoPlayer();
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g_StepsData.rows[holds].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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tmp = m_NoteDataEdit.GetNumMinesTwoPlayer();
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g_StepsData.rows[mines].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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tmp = m_NoteDataEdit.GetNumRollsTwoPlayer();
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g_StepsData.rows[rolls].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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tmp = m_NoteDataEdit.GetNumLiftsTwoPlayer();
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g_StepsData.rows[lifts].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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tmp = m_NoteDataEdit.GetNumFakesTwoPlayer();
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g_StepsData.rows[fakes].SetOneUnthemedChoice( ssprintf("%d / %d", tmp.first, tmp.second) );
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}
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else
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{
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g_StepsData.rows[tap_notes].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumTapNotes()) );
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g_StepsData.rows[jumps].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumJumps()) );
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g_StepsData.rows[hands].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumHands()) );
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g_StepsData.rows[quads].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumQuads()) );
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g_StepsData.rows[holds].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumHoldNotes()) );
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g_StepsData.rows[mines].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumMines()) );
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g_StepsData.rows[rolls].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumRolls()) );
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g_StepsData.rows[lifts].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumLifts()) );
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g_StepsData.rows[fakes].SetOneUnthemedChoice( ssprintf("%d", m_NoteDataEdit.GetNumFakes()) );
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}
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g_StepsData.rows[stream].SetOneUnthemedChoice( ssprintf("%.2f", NoteDataUtil::GetStreamRadarValue(m_NoteDataEdit,fMusicSeconds)) );
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g_StepsData.rows[voltage].SetOneUnthemedChoice( ssprintf("%.2f", NoteDataUtil::GetVoltageRadarValue(m_NoteDataEdit,fMusicSeconds)) );
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g_StepsData.rows[air].SetOneUnthemedChoice( ssprintf("%.2f", NoteDataUtil::GetAirRadarValue(m_NoteDataEdit,fMusicSeconds)) );
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@@ -5123,7 +5195,7 @@ void ScreenEdit::DoHelp()
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RString sDescription = THEME->GetString( "EditHelpDescription", hl.szEnglishDescription );
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// TODO: Better way of hiding routine only key on non-routine.
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if( sDescription.Left(13) == "Switch player" && m_InputPlayerNumber == PLAYER_INVALID )
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if( hl.veb[0] == EDIT_BUTTON_SWITCH_PLAYERS && m_InputPlayerNumber == PLAYER_INVALID )
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{
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continue;
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}
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