different metrics for banner and mask

This commit is contained in:
Glenn Maynard
2006-08-14 22:05:53 +00:00
parent e15e9703ee
commit c50b1bddaf
2 changed files with 5 additions and 1 deletions
+4
View File
@@ -466,6 +466,10 @@ BannerOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
BannerOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6 BannerOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
BannerWidth=256 BannerWidth=256
BannerHeight=80 BannerHeight=80
BannerMaskX=SCREEN_CENTER_X-180-SCREEN_WIDTH*0.6
BannerMaskY=SCREEN_CENTER_Y-84
BannerMaskOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
BannerMaskOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
BannerFrameX=SCREEN_CENTER_X-180-SCREEN_WIDTH*0.6 BannerFrameX=SCREEN_CENTER_X-180-SCREEN_WIDTH*0.6
BannerFrameY=SCREEN_CENTER_Y-97 BannerFrameY=SCREEN_CENTER_Y-97
BannerFrameOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6 BannerFrameOnCommand=bounceend,0.5;addx,SCREEN_WIDTH*0.6
+1 -1
View File
@@ -128,7 +128,7 @@ void ScreenSelectMusic::Init()
SET_XY( m_MusicWheel ); SET_XY( m_MusicWheel );
this->AddChild( &m_MusicWheel ); this->AddChild( &m_MusicWheel );
m_sprBannerMask.SetName( "Banner" ); // use the same metrics and animation as Banner m_sprBannerMask.SetName( "BannerMask" );
m_sprBannerMask.Load( THEME->GetPathG(m_sName,"banner mask") ); m_sprBannerMask.Load( THEME->GetPathG(m_sName,"banner mask") );
m_sprBannerMask.SetBlendMode( BLEND_NO_EFFECT ); // don't draw to color buffer m_sprBannerMask.SetBlendMode( BLEND_NO_EFFECT ); // don't draw to color buffer
m_sprBannerMask.SetZWrite( true ); // do draw to the zbuffer m_sprBannerMask.SetZWrite( true ); // do draw to the zbuffer