Changed toasty logic to trigger multiple times without requiring a W3.
This commit is contained in:
@@ -2874,10 +2874,11 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
else if( SM == SM_PlayToasty )
|
||||
{
|
||||
// todo: make multiple toasties work -aj
|
||||
if( g_bEasterEggs )
|
||||
if( !m_Toasty.IsTransitioning() && !m_Toasty.IsFinished() ) // don't play if we've already played it once
|
||||
m_Toasty.StartTransitioning();
|
||||
{
|
||||
m_Toasty.Reset();
|
||||
m_Toasty.StartTransitioning();
|
||||
}
|
||||
}
|
||||
else if( ScreenMessageHelpers::ScreenMessageToString(SM).find("0Combo") != string::npos )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user