honor locked input for start presses
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@@ -751,6 +751,10 @@ void ScreenSelectMusic::MenuStart( const InputEventPlus &input )
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if( input.pn != PLAYER_INVALID && INPUTMAPPER->IsBeingPressed(MENU_BUTTON_SELECT, input.pn) )
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if( input.pn != PLAYER_INVALID && INPUTMAPPER->IsBeingPressed(MENU_BUTTON_SELECT, input.pn) )
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return;
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return;
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// Honor locked input for start presses.
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if( m_fLockInputSecs > 0 )
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return;
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switch( m_SelectionState )
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switch( m_SelectionState )
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{
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{
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DEFAULT_FAIL( m_SelectionState );
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DEFAULT_FAIL( m_SelectionState );
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