updated groove radar values to store actually meaningful values (buggy). Algorithms used:

Voltage - ratio of perfects to total tap notes
Stream - ratio of player max combo to possible max combo
Air - ratio of jumps to total possible jumps
Freeze - ratio of freeze arrows to total freeze arrows
Chaos - dance points percentage
Note: Multidimensional array stageStats.fRadarActual[p][r] is now a %, not width.
This commit is contained in:
Andrew Wong
2003-07-24 13:35:20 +00:00
parent 850f591351
commit c48cb2416b
3 changed files with 90 additions and 7 deletions
+2
View File
@@ -60,6 +60,8 @@ public:
float GetActualAirRadarValue( float fSongSeconds ) const;
float GetActualFreezeRadarValue( float fSongSeconds ) const;
float GetActualChaosRadarValue( float fSongSeconds ) const;
int GetMaxCombo() const; // used for groove radar calculations
};
#endif