updated groove radar values to store actually meaningful values (buggy). Algorithms used:
Voltage - ratio of perfects to total tap notes Stream - ratio of player max combo to possible max combo Air - ratio of jumps to total possible jumps Freeze - ratio of freeze arrows to total freeze arrows Chaos - dance points percentage Note: Multidimensional array stageStats.fRadarActual[p][r] is now a %, not width.
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@@ -60,6 +60,8 @@ public:
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float GetActualAirRadarValue( float fSongSeconds ) const;
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float GetActualFreezeRadarValue( float fSongSeconds ) const;
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float GetActualChaosRadarValue( float fSongSeconds ) const;
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int GetMaxCombo() const; // used for groove radar calculations
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};
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#endif
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