break rect -> texture coord array into a function
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@@ -211,6 +211,13 @@ void Sprite::Update( float fDeltaTime )
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}
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}
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static void TexCoordsFromRect(RageVertex *v, const RectF &rect)
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{
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v[0].t = RageVector2( rect.left, rect.top ); // top left
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v[1].t = RageVector2( rect.left, rect.bottom ); // bottom left
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v[2].t = RageVector2( rect.right, rect.bottom ); // bottom right
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v[3].t = RageVector2( rect.right, rect.top ); // top right
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}
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void Sprite::DrawPrimitives()
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{
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@@ -263,12 +270,7 @@ void Sprite::DrawPrimitives()
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else
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{
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const RectF *pTexCoordRect = GetCurrentTextureCoordRect();
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v[0].t = RageVector2( pTexCoordRect->left, pTexCoordRect->top ); // top left
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v[1].t = RageVector2( pTexCoordRect->left, pTexCoordRect->bottom ); // bottom left
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v[2].t = RageVector2( pTexCoordRect->right, pTexCoordRect->bottom ); // bottom right
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v[3].t = RageVector2( pTexCoordRect->right, pTexCoordRect->top ); // top right
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TexCoordsFromRect(v, *pTexCoordRect);
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DISPLAY->EnableTextureWrapping(m_bTextureWrapping);
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}
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}
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@@ -353,6 +355,8 @@ void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: bottom left
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m_CustomTexCoords[i] = fTexCoords[i];
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}
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/* Get the current custom texture coordinates. Note that these are independent
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* */
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void Sprite::GetCustomTextureCoords( float fTexCoordsOut[8] ) // order: bottom left, top left, bottom right, top right
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{
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for( int i=0; i<8; i++ )
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