break rect -> texture coord array into a function

This commit is contained in:
Glenn Maynard
2003-04-21 01:35:37 +00:00
parent c7658c0e06
commit c48ade0eb5
+10 -6
View File
@@ -211,6 +211,13 @@ void Sprite::Update( float fDeltaTime )
}
}
static void TexCoordsFromRect(RageVertex *v, const RectF &rect)
{
v[0].t = RageVector2( rect.left, rect.top ); // top left
v[1].t = RageVector2( rect.left, rect.bottom ); // bottom left
v[2].t = RageVector2( rect.right, rect.bottom ); // bottom right
v[3].t = RageVector2( rect.right, rect.top ); // top right
}
void Sprite::DrawPrimitives()
{
@@ -263,12 +270,7 @@ void Sprite::DrawPrimitives()
else
{
const RectF *pTexCoordRect = GetCurrentTextureCoordRect();
v[0].t = RageVector2( pTexCoordRect->left, pTexCoordRect->top ); // top left
v[1].t = RageVector2( pTexCoordRect->left, pTexCoordRect->bottom ); // bottom left
v[2].t = RageVector2( pTexCoordRect->right, pTexCoordRect->bottom ); // bottom right
v[3].t = RageVector2( pTexCoordRect->right, pTexCoordRect->top ); // top right
TexCoordsFromRect(v, *pTexCoordRect);
DISPLAY->EnableTextureWrapping(m_bTextureWrapping);
}
}
@@ -353,6 +355,8 @@ void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: bottom left
m_CustomTexCoords[i] = fTexCoords[i];
}
/* Get the current custom texture coordinates. Note that these are independent
* */
void Sprite::GetCustomTextureCoords( float fTexCoordsOut[8] ) // order: bottom left, top left, bottom right, top right
{
for( int i=0; i<8; i++ )