remove ControllerStateDisplay
This commit is contained in:
+42
-35
@@ -89,12 +89,6 @@ Player::Player( bool bShowNoteField, bool bShowJudgment )
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this->AddChild( m_pJudgment );
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}
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m_pControllerStateDisplay = NULL;
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if( bShowJudgment )
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{
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m_pControllerStateDisplay = new ControllerStateDisplay;
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}
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m_pCombo = NULL;
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if( bShowNoteField )
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{
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@@ -121,7 +115,6 @@ Player::Player( bool bShowNoteField, bool bShowJudgment )
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Player::~Player()
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{
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SAFE_DELETE( m_pJudgment );
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SAFE_DELETE( m_pControllerStateDisplay );
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SAFE_DELETE( m_pCombo );
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SAFE_DELETE( m_pAttackDisplay );
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SAFE_DELETE( m_pNoteField );
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@@ -227,25 +220,37 @@ void Player::Init(
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GameCommand gc;
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ASSERT( pPlayerState->m_mp != MultiPlayer_INVALID );
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gc.m_MultiPlayer = pPlayerState->m_mp;
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Lua *L = LUA->Get();
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gc.PushSelf( L );
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lua_setglobal( L, "ThisGameCommand" );
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LUA->Release( L );
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{
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Lua *L = LUA->Get();
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gc.PushSelf( L );
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lua_setglobal( L, "ThisGameCommand" );
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LUA->Release( L );
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}
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m_sprJudgmentFrame.Load( THEME->GetPathG(sType,"JudgmentFrame") );
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{
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Lua *L = LUA->Get();
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expr.PushSelf( L );
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ASSERT( !lua_isnil(L, -1) );
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m_sprJudgmentFrame->PushSelf( L );
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LuaHelpers::Push( pPlayerState->m_PlayerNumber, L );
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LuaHelpers::Push( pPlayerState->m_mp, L );
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LuaHelpers::Push( iEnabledPlayerIndex, L );
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LuaHelpers::Push( iNumEnabledPlayers, L );
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LuaHelpers::Push( bPlayerUsingBothSides, L );
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LuaHelpers::Push( false, L );
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LuaHelpers::Push( false, L );
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lua_call( L, 8, 0 ); // 8 args, 0 results
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LUA->Release( L );
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}
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LUA->UnsetGlobal( "ThisGameCommand" );
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this->AddChild( m_sprJudgmentFrame );
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}
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}
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// Load CSD
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if( GAMESTATE->m_bMultiplayer && m_pControllerStateDisplay && !m_pControllerStateDisplay->IsLoaded() ) // only load the first time
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{
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m_pControllerStateDisplay->LoadMultiPlayer( pPlayerState->m_mp );
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this->AddChild( m_pControllerStateDisplay );
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}
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this->SortByDrawOrder();
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m_pPlayerState = pPlayerState;
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@@ -299,7 +304,7 @@ void Player::Init(
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if( m_pJudgment )
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{
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m_pJudgment->SetName( "Judgment" );
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m_pJudgment->Load( IsPlayingBeginner() );
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m_pJudgment->LoadNormal( IsPlayingBeginner() );
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ActorUtil::OnCommand( m_pJudgment, sType );
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}
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@@ -506,13 +511,6 @@ void Player::Update( float fDeltaTime )
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Actor::TweenState::MakeWeightedAverage( m_pJudgment->DestTweenState(), ts1, ts2, fPercentCentered );
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if( m_sprJudgmentFrame.IsLoaded() )
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Actor::TweenState::MakeWeightedAverage( m_sprJudgmentFrame->DestTweenState(), ts1, ts2, fPercentCentered );
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if( m_pControllerStateDisplay->IsLoaded() )
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{
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Actor::TweenState::MakeWeightedAverage( m_pControllerStateDisplay->DestTweenState(), ts1, ts2, fPercentCentered );
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// temp hack
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m_pControllerStateDisplay->DestTweenState().pos.x *= 1.35f;
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}
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}
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@@ -695,6 +693,11 @@ void Player::Update( float fDeltaTime )
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{
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/* this note has been judged */
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HandleHoldScore( hns, tns );
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m_pPlayerStageStats->hnsLast = hns;
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if( m_pPlayerState->m_mp != MultiPlayer_INVALID )
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MESSAGEMAN->Broadcast( enum_add2(Message_ShowHoldJudgmentMuliPlayerP1,m_pPlayerState->m_mp) );
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m_vHoldJudgment[iTrack]->SetHoldJudgment( hns );
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int ms_error = (hns == HNS_Held)? 0:MAX_PRO_TIMING_ERROR;
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@@ -858,8 +861,6 @@ void Player::DrawTapJudgments()
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if( m_sprJudgmentFrame.IsLoaded() )
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m_sprJudgmentFrame->Draw();
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if( m_pControllerStateDisplay )
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m_pControllerStateDisplay->Draw();
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if( m_pJudgment )
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m_pJudgment->Draw();
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}
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@@ -1389,8 +1390,7 @@ void Player::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
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DisplayJudgedRow( iIndexThatWasSteppedOn, score, c );
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}
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if( m_pJudgment )
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m_pJudgment->SetJudgment( score, tnr.fTapNoteOffset < 0 );
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SetJudgment( score, tnr.fTapNoteOffset < 0 );
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}
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else
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{
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@@ -1405,8 +1405,7 @@ void Player::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
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DisplayJudgedRow( iIndexThatWasSteppedOn, score, c );
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if( m_pJudgment )
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m_pJudgment->SetJudgment( score, tnr.fTapNoteOffset < 0 );
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SetJudgment( score, tnr.fTapNoteOffset < 0 );
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}
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}
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@@ -1485,8 +1484,7 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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if( iNumMissesFound > 0 )
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{
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if( m_pJudgment )
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m_pJudgment->SetJudgment( TNS_Miss, false );
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SetJudgment( TNS_Miss, false );
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}
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}
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@@ -1803,6 +1801,15 @@ bool Player::IsPlayingBeginner() const
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return pSteps && pSteps->GetDifficulty() == DIFFICULTY_BEGINNER;
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}
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void Player::SetJudgment( TapNoteScore tns, bool bEarly )
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{
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m_pPlayerStageStats->tnsLast = tns;
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if( m_pPlayerState->m_mp != MultiPlayer_INVALID )
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MESSAGEMAN->Broadcast( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_pPlayerState->m_mp) );
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if( m_pJudgment )
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m_pJudgment->SetJudgment( tns, bEarly );
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}
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/*
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* (c) 2001-2004 Chris Danford
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