efa81bc: don't filter NoteSkins at a PrefsManager/NoteSkinManager level. Leave the NoteSkin sorting and filtering up to the theme. [Chris Danford]
ScreenWithMenuElements.cpp - add Cancel command, so actors can react to Cancel. GameState.cpp - cleanup
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@@ -18,7 +18,7 @@ public:
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~NoteSkinManager();
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void RefreshNoteSkinData( const Game* game );
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void GetNoteSkinNames( const Game* game, vector<RString> &AddTo, bool bFilterDefault=true );
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void GetNoteSkinNames( const Game* game, vector<RString> &AddTo );
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void GetNoteSkinNames( vector<RString> &AddTo ); // looks up current const Game* in GAMESTATE
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bool DoesNoteSkinExist( const RString &sNoteSkin ); // looks up current const Game* in GAMESTATE
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bool DoNoteSkinsExistForGame( const Game *pGame );
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