generalize m_bIsOnSystemMenu
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@@ -406,22 +406,9 @@ retry:
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bool bWasOnSystemMenu = GAMESTATE->m_bIsOnSystemMenu;
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/* If this is a system menu, don't let the operator key touch it!
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However, if you add an options screen, please include it here -- Miryokuteki */
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/* TODO: Don't have a hard-coded list of system menu names. Make it a property
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* of the Screen. */
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if( sScreenName == "ScreenOptionsMenu" ||
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sScreenName == "ScreenMachineOptions" ||
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sScreenName == "ScreenInputOptions" ||
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sScreenName == "ScreenGraphicOptions" ||
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sScreenName == "ScreenGameplayOptions" ||
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sScreenName == "ScreenMapControllers" ||
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sScreenName == "ScreenAppearanceOptions" ||
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sScreenName == "ScreenEdit" ||
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sScreenName == "ScreenEditMenu" ||
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sScreenName == "ScreenSoundOptions" )
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GAMESTATE->m_bIsOnSystemMenu = true;
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else
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if( THEME->HasMetric(sScreenName,"AllowOperatorMenuButton") )
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GAMESTATE->m_bIsOnSystemMenu = !THEME->GetMetricB( sScreenName,"AllowOperatorMenuButton" );
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else
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GAMESTATE->m_bIsOnSystemMenu = false;
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// If we're exiting a system menu, persist settings in case we don't exit normally
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