BitmapText: line wrap automatically
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@@ -280,6 +280,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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m_Clipboard.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
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GAMESTATE->m_PlayerOptions[PLAYER_1].Init(); // don't allow weird options in editor. It doesn't handle reverse well.
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "default"; // change noteskin back to default before loading player
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GAMESTATE->ResetNoteSkins();
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