fix name conflict between HoldJudgment::Reset and Actor::Reset

prefer AutoActor over Sprite
This commit is contained in:
Glenn Maynard
2005-10-05 22:26:02 +00:00
parent 363f995814
commit c411e8a4ac
2 changed files with 13 additions and 13 deletions
+10 -10
View File
@@ -12,17 +12,17 @@ static ThemeMetric<apActorCommands> NG_COMMAND ("HoldJudgment","NGCommand");
HoldJudgment::HoldJudgment()
{
m_sprJudgment.Load( THEME->GetPathG("HoldJudgment","label 1x2") );
m_sprJudgment.StopAnimating();
m_sprJudgment->StopAnimating();
ResetAnimation();
this->AddChild( &m_sprJudgment );
this->AddChild( m_sprJudgment );
}
void HoldJudgment::ResetAnimation()
{
m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) );
m_sprJudgment.SetXY( 0, 0 );
m_sprJudgment.StopTweening();
m_sprJudgment.StopEffect();
m_sprJudgment->SetDiffuse( RageColor(1,1,1,0) );
m_sprJudgment->SetXY( 0, 0 );
m_sprJudgment->StopTweening();
m_sprJudgment->StopEffect();
}
void HoldJudgment::SetHoldJudgment( HoldNoteScore hns )
@@ -36,12 +36,12 @@ void HoldJudgment::SetHoldJudgment( HoldNoteScore hns )
case HNS_NONE:
ASSERT(0);
case HNS_OK:
m_sprJudgment.SetState( 0 );
m_sprJudgment.RunCommands( OK_COMMAND );
m_sprJudgment->SetState( 0 );
m_sprJudgment->RunCommands( OK_COMMAND );
break;
case HNS_NG:
m_sprJudgment.SetState( 1 );
m_sprJudgment.RunCommands( NG_COMMAND );
m_sprJudgment->SetState( 1 );
m_sprJudgment->RunCommands( NG_COMMAND );
break;
default:
ASSERT(0);