Hack around ScreenGameplaySyncMachine trying to do a network game

This commit is contained in:
Ben "root" Anderson
2014-01-14 16:19:46 -06:00
parent 817a23f961
commit c3daaf9ae2
3 changed files with 16 additions and 9 deletions
+2
View File
@@ -15,6 +15,8 @@ REGISTER_SCREEN_CLASS( ScreenGameplaySyncMachine );
void ScreenGameplaySyncMachine::Init()
{
m_bForceNoNetwork = true;
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->SetCurrentStyle( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
AdjustSync::ResetOriginalSyncData();