More prototype warning stuff.
I know these should be in the .h files, but we can cover that later.
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@@ -1328,7 +1328,7 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
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{
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float factor = (tn.subType == TapNote::hold_head_roll ? 2 : 10.0f - 8.5f);
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factor *= fLifeFraction;
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0, min(1.0, factor)));
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0f, min(1.0f, factor)));
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}
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}
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