PIUIO: fix lights mapping for five-panel input

Based on info from bug 990.
This commit is contained in:
Devin J. Pohly
2013-09-23 15:43:16 -04:00
parent db4acae2c5
commit c3c4da2d65
+27 -9
View File
@@ -6,6 +6,8 @@
#include <fcntl.h>
#include <errno.h>
#include "LightsDriver_Linux_PIUIO.h"
#include "GameState.h"
#include "Game.h"
#include "RageLog.h"
REGISTER_SOUND_DRIVER_CLASS2(PIUIO, Linux_PIUIO);
@@ -39,14 +41,30 @@ void LightsDriver_Linux_PIUIO::Set( const LightsState *ls )
if (ls->m_bCabinetLights[LIGHT_MARQUEE_LR_RIGHT]) buf[3] |= 0x01;
if (ls->m_bCabinetLights[LIGHT_BASS_LEFT] || ls->m_bCabinetLights[LIGHT_BASS_RIGHT]) buf[1] |= 0x04;
if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_LEFT]) buf[2] |= 0x10;
if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_RIGHT]) buf[2] |= 0x20;
if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_UP]) buf[2] |= 0x04;
if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_DOWN]) buf[2] |= 0x08;
if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_LEFT]) buf[0] |= 0x10;
if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_RIGHT]) buf[0] |= 0x20;
if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_UP]) buf[0] |= 0x04;
if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_DOWN]) buf[0] |= 0x08;
RString sInput = GAMESTATE->GetCurrentGame()->m_InputScheme.m_szName;
if (sInput.EqualsNoCase("dance")) {
if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_UP]) buf[2] |= 0x04;
if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_DOWN]) buf[2] |= 0x08;
if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_LEFT]) buf[2] |= 0x10;
if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_RIGHT]) buf[2] |= 0x20;
if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_UP]) buf[0] |= 0x04;
if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_DOWN]) buf[0] |= 0x08;
if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_LEFT]) buf[0] |= 0x10;
if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_RIGHT]) buf[0] |= 0x20;
} else if (sInput.EqualsNoCase("pump")) {
if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_UPLEFT]) buf[0] |= 0x04;
if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_UPRIGHT]) buf[0] |= 0x08;
if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_CENTER]) buf[0] |= 0x10;
if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_DOWNLEFT]) buf[0] |= 0x20;
if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_DOWNRIGHT]) buf[0] |= 0x40;
if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_UPLEFT]) buf[2] |= 0x04;
if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_UPRIGHT]) buf[2] |= 0x08;
if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_CENTER]) buf[2] |= 0x10;
if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_DOWNLEFT]) buf[2] |= 0x20;
if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_DOWNRIGHT]) buf[2] |= 0x20;
}
if (!memcmp(buf, oldbuf, 8))
return;
memcpy(oldbuf, buf, 8);
@@ -55,7 +73,7 @@ void LightsDriver_Linux_PIUIO::Set( const LightsState *ls )
}
/*
* (c) 2012 Devin J. Pohly
* (c) 2012-2013 StepMania team
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a