load row sound in advance
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@@ -62,6 +62,8 @@ ScreenMiniMenu::ScreenMiniMenu( const Menu* pDef, ScreenMessage SM_SendOnOK, Scr
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m_textTitle.SetZoom( 0.8f );
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m_textTitle.SetZoom( 0.8f );
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this->AddChild( &m_textTitle );
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this->AddChild( &m_textTitle );
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m_sndRow.Load( THEME->GetPathS("ScreenMiniMenu","row") );
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bool bMarkedFirstEnabledLine = false;
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bool bMarkedFirstEnabledLine = false;
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m_iCurLine = 0;
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m_iCurLine = 0;
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@@ -232,7 +234,7 @@ void ScreenMiniMenu::BeforeLineChanged()
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m_textAnswer[m_iCurLine].SetEffectNone();
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m_textAnswer[m_iCurLine].SetEffectNone();
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m_textLabel[m_iCurLine].SetZoom( ZOOM_NOT_SELECTED );
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m_textLabel[m_iCurLine].SetZoom( ZOOM_NOT_SELECTED );
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m_textAnswer[m_iCurLine].SetZoom( ZOOM_NOT_SELECTED );
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m_textAnswer[m_iCurLine].SetZoom( ZOOM_NOT_SELECTED );
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SOUND->PlayOnce( THEME->GetPathS("ScreenMiniMenu","row") );
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m_sndRow.Play();
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}
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}
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void ScreenMiniMenu::AfterLineChanged()
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void ScreenMiniMenu::AfterLineChanged()
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@@ -245,7 +247,7 @@ void ScreenMiniMenu::AfterLineChanged()
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void ScreenMiniMenu::AfterAnswerChanged()
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void ScreenMiniMenu::AfterAnswerChanged()
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{
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{
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SOUND->PlayOnce( THEME->GetPathS("ScreenMiniMenu","row") );
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m_sndRow.Play();
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int iAnswerInRow = m_iCurAnswers[m_iCurLine];
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int iAnswerInRow = m_iCurAnswers[m_iCurLine];
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CString sAnswerText = m_Def.rows[m_iCurLine].choices[iAnswerInRow];
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CString sAnswerText = m_Def.rows[m_iCurLine].choices[iAnswerInRow];
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m_textAnswer[m_iCurLine].SetText( sAnswerText );
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m_textAnswer[m_iCurLine].SetText( sAnswerText );
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@@ -7,7 +7,7 @@
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#include "BitmapText.h"
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#include "BitmapText.h"
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#include "Transition.h"
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#include "Transition.h"
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#include "Quad.h"
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#include "Quad.h"
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#include "RandomSample.h"
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#include "RageSound.h"
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#include "BGAnimation.h"
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#include "BGAnimation.h"
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#define MAX_MENU_ROWS 40
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#define MAX_MENU_ROWS 40
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@@ -94,6 +94,7 @@ protected:
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int m_iCurLine;
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int m_iCurLine;
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int m_iCurAnswers[MAX_MENU_ROWS];
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int m_iCurAnswers[MAX_MENU_ROWS];
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ScreenMessage m_SMSendOnOK, m_SMSendOnCancel;
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ScreenMessage m_SMSendOnOK, m_SMSendOnCancel;
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RageSound m_sndRow;
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Transition m_In;
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Transition m_In;
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Transition m_Out;
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Transition m_Out;
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