add rolls to eval and scoring
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@@ -44,7 +44,7 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] =
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};
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const char* STATS_STRING[NUM_STATS_LINES] =
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{
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"Jumps", "Holds", "Mines", "Hands"
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"Jumps", "Holds", "Mines", "Hands", "Rolls",
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};
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#define SPIN_GRADES THEME->GetMetricB(m_sName,"SpinGrades")
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@@ -660,7 +660,7 @@ void ScreenEvaluation::Init()
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const int indeces[NUM_STATS_LINES] =
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{
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RADAR_NUM_JUMPS, RADAR_NUM_HOLDS, RADAR_NUM_MINES, RADAR_NUM_HANDS
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RADAR_NUM_JUMPS, RADAR_NUM_HOLDS, RADAR_NUM_MINES, RADAR_NUM_HANDS, RADAR_NUM_ROLLS
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};
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const int ind = indeces[l];
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const int iActual = (int) roundf(stageStats.m_player[p].radarActual[ind]);
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