add rolls to eval and scoring

This commit is contained in:
Chris Danford
2005-05-09 06:15:59 +00:00
parent e9616fb6d4
commit c36df02254
5 changed files with 11 additions and 12 deletions
+2 -2
View File
@@ -44,7 +44,7 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] =
};
const char* STATS_STRING[NUM_STATS_LINES] =
{
"Jumps", "Holds", "Mines", "Hands"
"Jumps", "Holds", "Mines", "Hands", "Rolls",
};
#define SPIN_GRADES THEME->GetMetricB(m_sName,"SpinGrades")
@@ -660,7 +660,7 @@ void ScreenEvaluation::Init()
const int indeces[NUM_STATS_LINES] =
{
RADAR_NUM_JUMPS, RADAR_NUM_HOLDS, RADAR_NUM_MINES, RADAR_NUM_HANDS
RADAR_NUM_JUMPS, RADAR_NUM_HOLDS, RADAR_NUM_MINES, RADAR_NUM_HANDS, RADAR_NUM_ROLLS
};
const int ind = indeces[l];
const int iActual = (int) roundf(stageStats.m_player[p].radarActual[ind]);