add rolls to eval and scoring

This commit is contained in:
Chris Danford
2005-05-09 06:15:59 +00:00
parent e9616fb6d4
commit c36df02254
5 changed files with 11 additions and 12 deletions
+5 -2
View File
@@ -456,8 +456,11 @@ int ScoreKeeperMAX2::GetPossibleDancePoints( const RadarValues& radars )
int NumTaps = int(radars[RADAR_NUM_TAPS_AND_HOLDS]);
int NumHolds = int(radars[RADAR_NUM_HOLDS]);
return NumTaps*TapNoteScoreToDancePoints(TNS_MARVELOUS)+
NumHolds*HoldNoteScoreToDancePoints(HNS_OK);
int NumRolls = int(radars[RADAR_NUM_ROLLS]);
return
NumTaps*TapNoteScoreToDancePoints(TNS_MARVELOUS)+
NumHolds*HoldNoteScoreToDancePoints(HNS_OK) +
NumRolls*HoldNoteScoreToDancePoints(HNS_OK);
}
int ScoreKeeperMAX2::GetPossibleDancePoints( const RadarValues& fOriginalRadars, const RadarValues& fPostRadars )