add rolls to eval and scoring

This commit is contained in:
Chris Danford
2005-05-09 06:15:59 +00:00
parent e9616fb6d4
commit c36df02254
5 changed files with 11 additions and 12 deletions
+1 -5
View File
@@ -270,11 +270,7 @@ void NoteDataWithScoring::GetActualRadarValues( const NoteData &in, PlayerNumber
case RADAR_CHAOS: out[rc] = GetActualChaosRadarValue( in, fSongSeconds, pn ); break;
case RADAR_NUM_TAPS_AND_HOLDS: out[rc] = (float) GetNumNWithScore( in, TNS_GOOD, 1 ); break;
case RADAR_NUM_JUMPS: out[rc] = (float) GetNumNWithScore( in, TNS_GOOD, 2 ); break;
// XXX: This should be hold_head_hold, but that'll affect scoring.
case RADAR_NUM_HOLDS: out[rc] = (float)
GetNumHoldNotesWithScore( in, TapNote::hold_head_hold, HNS_OK ) +
GetNumHoldNotesWithScore( in, TapNote::hold_head_roll, HNS_OK );
break;
case RADAR_NUM_HOLDS: out[rc] = (float) GetNumHoldNotesWithScore( in, TapNote::hold_head_hold, HNS_OK ); break;
case RADAR_NUM_MINES: out[rc] = (float) GetSuccessfulMines( in ); break;
case RADAR_NUM_HANDS: out[rc] = (float) GetSuccessfulHands( in ); break;
case RADAR_NUM_ROLLS: out[rc] = (float) GetNumHoldNotesWithScore( in, TapNote::hold_head_roll, HNS_OK ); break;