don't iterate over note rows

This commit is contained in:
Glenn Maynard
2006-11-21 18:21:58 +00:00
parent 056055ce7c
commit c35c72e64a
+6 -8
View File
@@ -564,7 +564,7 @@ void GameSoundManager::Update( float fDeltaTime )
// //
if( GAMESTATE->m_pCurSong ) if( GAMESTATE->m_pCurSong )
{ {
static int iRowLastCrossed = 0; static int iBeatLastCrossed = 0;
float fPositionSeconds = GAMESTATE->m_fMusicSeconds; float fPositionSeconds = GAMESTATE->m_fMusicSeconds;
float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds ); float fSongBeat = GAMESTATE->m_pCurSong->GetBeatFromElapsedTime( fPositionSeconds );
@@ -572,16 +572,14 @@ void GameSoundManager::Update( float fDeltaTime )
int iRowNow = BeatToNoteRowNotRounded( fSongBeat ); int iRowNow = BeatToNoteRowNotRounded( fSongBeat );
iRowNow = max( 0, iRowNow ); iRowNow = max( 0, iRowNow );
for( int r=iRowLastCrossed+1; r<=iRowNow; r++ ) int iBeatNow = iRowNow / ROWS_PER_BEAT;
for( int iBeat = iBeatNow+1; iBeat<=iRowNow; ++iBeat )
{ {
if( GetNoteType( r ) == NOTE_TYPE_4TH ) MESSAGEMAN->Broadcast( ssprintf("CrossedBeat%d", iBeat) );
{
int iBeat = (int) NoteRowToBeat( r );
MESSAGEMAN->Broadcast( ssprintf("CrossedBeat%d", iBeat) );
}
} }
iRowLastCrossed = iRowNow; iBeatLastCrossed = iBeatNow;
} }