always hide sync overlay after a few seconds
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@@ -258,8 +258,6 @@ void ScreenSyncOverlay::ShowHelp()
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m_textHelp.BeginTweening( 0.3f, Actor::TWEEN_LINEAR );
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m_textHelp.BeginTweening( 0.3f, Actor::TWEEN_LINEAR );
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m_textHelp.SetDiffuseAlpha( 1 );
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m_textHelp.SetDiffuseAlpha( 1 );
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if( !GAMESTATE->IsSyncDataChanged() )
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{
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m_quad.Sleep( 4 );
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m_quad.Sleep( 4 );
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m_quad.BeginTweening( 0.3f, Actor::TWEEN_LINEAR );
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m_quad.BeginTweening( 0.3f, Actor::TWEEN_LINEAR );
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m_quad.SetDiffuseAlpha( 0 );
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m_quad.SetDiffuseAlpha( 0 );
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@@ -268,7 +266,6 @@ void ScreenSyncOverlay::ShowHelp()
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m_textHelp.BeginTweening( 0.3f, Actor::TWEEN_LINEAR );
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m_textHelp.BeginTweening( 0.3f, Actor::TWEEN_LINEAR );
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m_textHelp.SetDiffuseAlpha( 0 );
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m_textHelp.SetDiffuseAlpha( 0 );
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}
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}
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}
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/*
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/*
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* (c) 2001-2005 Chris Danford
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* (c) 2001-2005 Chris Danford
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