simplify RageZeroTimer

avoid starting the SDL timer system; it starts a thread
This commit is contained in:
Glenn Maynard
2004-03-13 23:11:08 +00:00
parent 02d8bc45e8
commit c2fa441b7e
2 changed files with 10 additions and 8 deletions
+8 -3
View File
@@ -9,7 +9,7 @@
/* We only actually get 1000 using SDL. */
#define TIMESTAMP_RESOLUTION 1000000
const RageZeroTimer_t RageZeroTimer;
const RageTimer RageZeroTimer(0,0);
void mySDL_GetTicks( unsigned &secs, unsigned &us )
{
@@ -17,8 +17,13 @@ void mySDL_GetTicks( unsigned &secs, unsigned &us )
if( !bInitialized )
{
bInitialized = true;
if( !SDL_WasInit(SDL_INIT_TIMER) )
SDL_InitSubSystem( SDL_INIT_TIMER );
/* We don't want the timer system; it starts a thread, and we never use it. */
// if( !SDL_WasInit(SDL_INIT_TIMER) )
// SDL_InitSubSystem( SDL_INIT_TIMER );
/* Calling this will still initialize the hidden "ticks" system, so we can
* use SDL_GetTicks. */
SDL_InitSubSystem( 0 );
}
/* Ticks may be less than last for at least two reasons: the time may have wrapped (after