Do not just set visible to false, do not even load the graphic unless the player is human.
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@@ -2,12 +2,14 @@ local OnCommand = cmd(diffusealpha,0;linear,0.5;diffusealpha,1)
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local OffCommand = cmd(linear,0.5;diffusealpha,0)
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local OffCommand = cmd(linear,0.5;diffusealpha,0)
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local t = Def.ActorFrame {
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local t = Def.ActorFrame {
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LoadActor( '_difficulty frame p1' ) .. {
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LoadActor( '_difficulty frame p1' ) .. {
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InitCommand = cmd(player,PLAYER_1;x,SCREEN_CENTER_X-275;y,SCREEN_CENTER_Y-15);
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Condition = GAMESTATE:IsHumanPlayer( PLAYER_1 );
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InitCommand = cmd(x,SCREEN_CENTER_X-275;y,SCREEN_CENTER_Y-15);
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OnCommand = OnCommand;
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OnCommand = OnCommand;
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OffCommand = OffCommand;
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OffCommand = OffCommand;
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};
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};
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LoadActor( '_difficulty frame p2' ) .. {
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LoadActor( '_difficulty frame p2' ) .. {
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InitCommand = cmd(player,PLAYER_2;x,SCREEN_CENTER_X-82;y,SCREEN_CENTER_Y-15);
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Condition = GAMESTATE:IsHumanPlayer( PLAYER_2 );
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InitCommand = cmd(x,SCREEN_CENTER_X-82;y,SCREEN_CENTER_Y-15);
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OnCommand = OnCommand;
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OnCommand = OnCommand;
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OffCommand = OffCommand;
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OffCommand = OffCommand;
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};
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};
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