[sm130futures] judge first, then update the rolling numbers.
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+2
-2
@@ -1320,9 +1320,9 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
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{
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//LOG->Trace("tap note scoring time.");
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TapNote &tn = *vTN[0].pTN;
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SetHoldJudgment( tn.result.tns, tn.HoldResult.hns, iFirstTrackWithMaxEndRow );
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HandleHoldScore( tn );
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//LOG->Trace("hold result = %s",StringConversion::ToString(tn.HoldResult.hns).c_str());
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SetHoldJudgment( tn.result.tns, tn.HoldResult.hns, iFirstTrackWithMaxEndRow );
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}
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//LOG->Trace("[Player::UpdateHoldNotes] ends");
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}
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@@ -1805,8 +1805,8 @@ void Player::ScoreAllActiveHoldsLetGo()
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tn.HoldResult.hns = HNS_LetGo;
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tn.HoldResult.fLife = 0;
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HandleHoldScore( tn );
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SetHoldJudgment( tn.result.tns, tn.HoldResult.hns, iTrack );
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HandleHoldScore( tn );
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}
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}
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}
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