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@@ -177,7 +177,7 @@ void InputMapper::UpdateTempDItoGI()
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bool InputMapper::DeviceToGame( DeviceInput DeviceI, GameInput& GameI ) // return true if there is a mapping from device to pad
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{
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GameI = m_tempDItoGI[DeviceI.device][DeviceI.button];
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return GameI.number != PLAYER_NONE;
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return GameI.number != PLAYER_INVALID;
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}
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bool InputMapper::GameToDevice( GameInput GameI, int iSoltNum, DeviceInput& DeviceI ) // return true if there is a mapping from pad to device
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@@ -216,7 +216,7 @@ MenuInput InputMapper::DeviceToMenu( DeviceInput DeviceI )
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}
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}
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return MenuInput( PLAYER_NONE, MENU_BUTTON_NONE );
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return MenuInput( PLAYER_INVALID, MENU_BUTTON_INVALID );
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}
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DeviceInput InputMapper::MenuToDevice( MenuInput MenuI )
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