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@@ -71,7 +71,7 @@ public:
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if( m_iMenuButtons[b] == GameI.button )
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return MenuInput( p, (MenuButton)b );
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}
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return MenuInput( PLAYER_NONE, MENU_BUTTON_NONE );
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return MenuInput( PLAYER_INVALID, MENU_BUTTON_INVALID );
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};
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inline GameInput MenuInputToGameInput( const MenuInput MenuI )
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{
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