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@@ -92,34 +92,28 @@ CString AnnouncerManager::GetPathTo( AnnouncerElement ae, CString sAnnouncerName
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case ANNOUNCER_GAMEPLAY_900_COMBO: sAssetDir = "gameplay 900 combo"; break;
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case ANNOUNCER_GAMEPLAY_CLEARED: sAssetDir = "gameplay cleared"; break;
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case ANNOUNCER_GAMEPLAY_COMBO_STOPPED: sAssetDir = "gameplay combo stopped"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_BAD: sAssetDir = "gameplay comment bad"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_DANGER: sAssetDir = "gameplay comment danger"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_GOOD: sAssetDir = "gameplay comment good"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_OK: sAssetDir = "gameplay comment ok"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_VERY_BAD: sAssetDir = "gameplay comment very bad"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_BOTH: sAssetDir = "gameplay comment very good both"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_P1: sAssetDir = "gameplay comment very good p1"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_VERY_GOOD_P2: sAssetDir = "gameplay comment very good p2"; break;
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case ANNOUNCER_GAMEPLAY_COMMENT_HOT: sAssetDir = "gameplay comment hot"; break;
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case ANNOUNCER_GAMEPLAY_FAILED: sAssetDir = "gameplay failed"; break;
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case ANNOUNCER_GAMEPLAY_HERE_WE_GO_EXTRA: sAssetDir = "gameplay here we go extra"; break;
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case ANNOUNCER_GAMEPLAY_HERE_WE_GO_FINAL: sAssetDir = "gameplay here we go final"; break;
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case ANNOUNCER_GAMEPLAY_HERE_WE_GO_NORMAL: sAssetDir = "gameplay here we go normal"; break;
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case ANNOUNCER_GAMEPLAY_READY: sAssetDir = "gameplay ready"; break;
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case ANNOUNCER_FINAL_RESULT_A: sAssetDir = "final result a"; break;
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case ANNOUNCER_FINAL_RESULT_AA: sAssetDir = "final result aa"; break;
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case ANNOUNCER_FINAL_RESULT_AAA: sAssetDir = "final result aaa"; break;
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case ANNOUNCER_FINAL_RESULT_B: sAssetDir = "final result b"; break;
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case ANNOUNCER_FINAL_RESULT_C: sAssetDir = "final result c"; break;
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case ANNOUNCER_FINAL_RESULT_D: sAssetDir = "final result d"; break;
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case ANNOUNCER_FINAL_RESULT_E: sAssetDir = "final result e"; break;
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case ANNOUNCER_EVALUATION_FINAL_A: sAssetDir = "evaluation final a"; break;
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case ANNOUNCER_EVALUATION_FINAL_AA: sAssetDir = "evaluation final aa"; break;
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case ANNOUNCER_EVALUATION_FINAL_AAA: sAssetDir = "evaluation final aaa"; break;
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case ANNOUNCER_EVALUATION_FINAL_B: sAssetDir = "evaluation final b"; break;
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case ANNOUNCER_EVALUATION_FINAL_C: sAssetDir = "evaluation final c"; break;
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case ANNOUNCER_EVALUATION_FINAL_D: sAssetDir = "evaluation final d"; break;
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case ANNOUNCER_GAME_OVER: sAssetDir = "game over"; break;
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case ANNOUNCER_MUSIC_SCROLL: sAssetDir = "music scroll"; break;
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case ANNOUNCER_RESULT_A: sAssetDir = "result a"; break;
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case ANNOUNCER_RESULT_AA: sAssetDir = "result aa"; break;
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case ANNOUNCER_RESULT_AAA: sAssetDir = "result aaa"; break;
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case ANNOUNCER_RESULT_B: sAssetDir = "result b"; break;
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case ANNOUNCER_RESULT_C: sAssetDir = "result c"; break;
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case ANNOUNCER_RESULT_D: sAssetDir = "result d"; break;
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case ANNOUNCER_RESULT_E: sAssetDir = "result e"; break;
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case ANNOUNCER_EVALUATION_A: sAssetDir = "evaluation a"; break;
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case ANNOUNCER_EVALUATION_AA: sAssetDir = "evaluation aa"; break;
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case ANNOUNCER_EVALUATION_AAA: sAssetDir = "evaluation aaa"; break;
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case ANNOUNCER_EVALUATION_B: sAssetDir = "evaluation b"; break;
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case ANNOUNCER_EVALUATION_C: sAssetDir = "evaluation c"; break;
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case ANNOUNCER_EVALUATION_D: sAssetDir = "evaluation d"; break;
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case ANNOUNCER_SELECT_COURSE_INTRO: sAssetDir = "select course intro"; break;
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case ANNOUNCER_SELECT_DIFFICULTY_COMMENT_EASY: sAssetDir = "select difficulty comment easy"; break;
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case ANNOUNCER_SELECT_DIFFICULTY_COMMENT_HARD: sAssetDir = "select difficulty comment hard"; break;
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