LuaXToString( PlayMode )
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@@ -10,6 +10,13 @@
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#include "GameManager.h"
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#include "GameManager.h"
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#include <float.h>
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#include <float.h>
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#include "LuaFunctions.h"
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#define LuaXToString(X) \
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LuaFunction( X##ToString, X##ToString( (X) IArg(1) ) );
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#define LuaStringToX(X) \
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LuaFunction( StringTo##X, (X) StringTo##X( SArg(1) ) );
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static const CString RadarCategoryNames[] = {
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static const CString RadarCategoryNames[] = {
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"Stream",
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"Stream",
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@@ -52,6 +59,7 @@ static const CString PlayModeNames[] = {
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XToString( PlayMode, NUM_PLAY_MODES );
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XToString( PlayMode, NUM_PLAY_MODES );
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XToThemedString( PlayMode, NUM_PLAY_MODES );
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XToThemedString( PlayMode, NUM_PLAY_MODES );
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StringToX( PlayMode );
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StringToX( PlayMode );
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LuaXToString( PlayMode );
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static void LuaPlayMode(lua_State* L)
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static void LuaPlayMode(lua_State* L)
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{
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{
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FOREACH_PlayMode( pm )
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FOREACH_PlayMode( pm )
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@@ -249,17 +257,6 @@ XToThemedString( PeakComboAward, NUM_PEAK_COMBO_AWARDS );
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StringToX( PeakComboAward );
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StringToX( PeakComboAward );
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#include "LuaFunctions.h"
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#define LuaXToString(X) \
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CString Lua##X##ToString( int n ) \
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{ return X##ToString( (X) n ); } \
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LuaFunction( X##ToString, Lua##X##ToString( IArg(1) ) );
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#define LuaStringToX(X) \
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X LuaStringTo##X( CString s ) \
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{ return (X) StringTo##X( s ); } \
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LuaFunction( StringTo##X, LuaStringTo##X( SArg(1) ) );
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LuaXToString( Difficulty );
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LuaXToString( Difficulty );
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LuaStringToX( Difficulty );
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LuaStringToX( Difficulty );
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